A downloadable game

IMPLEMENTED IN THE UNIVERSAL RENDER PIPELINE

One of the parts I like most about games (specially RPGs) is the combat system. I feel like a good design of the combat along with smooth animations and a fun feeling is key to make the player return. Following that premise I decided to make a Hack and Slash combat system following a set of decisions to make it feel fun, frenetic and also cinematic. Project has been developed for five months.

Abilities

- Combo X: Fast sword combo, five attacks.

- Combo B: Arrow combo, four attacks.

- Swords Rain: After combo X with enough fury you can press RT and execute a rain of magical swords.

- Air push: After combo X you can mantain X to lift the enemy in air.

- Crossing Arts: You can mix the two styles, sword and bow to create a powerful burst while playing with the distances versus the enemy.

- Evasions: you can evade during the run or while near an enemy with the bow. Also you can warp against and enemy with the sword.

- Aerial Arrow: Mixing the first steps of the X Combo and the pressing B opens an spectrum of posibilities, pressing RT brings you to this ability.

- Magical Slashes: The other possibility of the spectrum is this ability. If you have enough fury you can launch distant magical slashed with your sword.

- Void Arrow: By pressing RT after B Combo you can invocate arrows from the void.

- Wrath Mode: By accumulating enough fury (you can see it by the color of the enemies) you can press RB + LB and enter this state, which brings you a new mode of fighting, with the same setup as the normal but more fast-paced and with more damage.

The ultimate is made via script, Timeline and signals.

Technical Details

- Use of Mechanim with complex states to trigger animations by importance. (Ex: you can go to Idle state but then you press an attack button an the transition must stop).

- Root motion script based.

- Animation cancelling.

- Soft Aim. Detection of the enemy and lock to look at with the possibility of changing targets.

- Movement controller. Free directional affected by camera rotation.

- Combat system script limited by tap time.

- Show/Hide different meshed based on animation.

- Anime based character with dynamic bones.

- Camera work to simulate handheld real world cameras with following behaviour and physic body.

- Camera special animations triggered by animation events to create the effect of cinematic moments.

- Animation events to trigger particle systems based on bones position.

- Hit detection for sword and bow.

- Animation React System to trigger the corresponding animation based on the type of damage.

- Three diffent full AIs. Archer, Balanced Swordman, Aggressive Swordman.

- World Space Canvas with Look At to feel depth.

- User interface implemented in game to improve game immersion.

- URP settings for great world spaces in order to improve performance.

StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPablo Corral Franco
GenreAction
TagsAnime, combos, Hack and Slash

Comments

Log in with itch.io to leave a comment.

nice job

(-1)

will it come to sale?

good

Cool!!

Thank you! :D

cool

Thanks! :)